On January 9, 2023, Bushiroad announced the establishment of Bushiroad Games at their “New Year’s Grand Announcement” event. Here, they announced three games, all based on an anime IP: Goblin Slayer -Another Adventurer- Nightmare Feast, MACROSS -Shooting Insight-, and Mushoku Tensei: Quest of Memories.

Bushiroad had already dipped their toes in the anime game space before, with Cardfight!! Vanguard: Dear Days and Miss Kobayashi’s Dragon Maid: Burst Forth!! Choro-gonBreath in 2022, but the majority of their projects were mobile games. Some of these games, like New Princess of Tennis: Rising Beat and Crayon Shin-chan: The Storm Called! Flaming Kasukabe Runner!!, were eventually ported to consoles, but the Bushiroad Games label was their first concentrated effort to join the console game space. The company explained in their Q2 FY2023 presentation (p. 18) that the purpose of Bushiroad Games was “enter the market for productions of consoles and PC games solidly for worldwide users.” In their FY2023 report (p. 6), Bushiroad announced that they recorded an impairment loss—a sudden loss in value—on their mobile games, and confirmed that they were shifting their “digital games” (including both console and mobile) strategy. After two quarters of weak performance in their mobile games, Bushiroad announced that they would “progressively shift from mobile games to console games.”

“In order to improve Digital Contents Unit business over the medium term, we are shifting from mobile games to console games, where profitability has deteriorated significantly since the previous fiscal year (FY2023) due to the market environment becoming more intense.”

Bushiroad FY2024 2Q Financial Results Briefing Material

Since then, they:

  • Shut down 7 mobile games: Symphogear XD Unlimited (January 31, 2024), New Japan Pro-Wrestling STRONG SPIRITS (March 31, 2024), Love Live! School Idol Festival 2 MIRACLE LIVE! (March 31, 2024), Crayon Shin-chan: The Storm Called Flaming! Kasukabe Runner!! (June 30, 2024), Crayon Shin-chan: The Storm Called! Flaming Kasukabe Runner!! Z (June 30, 2024), Revue Starlight -Re LIVE- (September 30, 2024), and ARGONAVIS: To The Stage You’ve Dreamed Of (November 30, 2024). Love Live! in particular was hit fairly hard, thanks to its release and end of service announcements for the global version being the same tweet.
  • Transferred operations of The Prince of Tennis: Rising Beat to Appirits on April 1, 2024
  • Transferred operations of the D4DJ Project to DONUTS on June 20, 2024

Now that we’re two years into the Bushiroad Games experiment, Bushiroad has released 6 licensed anime games for consoles:

When Bushiroad first announced their plans to downsize mobile game development to prioritize console game development, they decided to stake their future business policy on the results of the 2025 financial year; the company will either expand, maintain, or shut down their Digital Contents Unit. Now that Bushiroad’s Q3 FY2025 report is out, and there are only a few weeks left in the financial year, I wanted to look back on four of their six licensed anime games in particular since the console games of their in-house IPs (Cardfight!! Vanguard, BanG Dream! and Revue Starlight) have been successful. Below is both a quick review and partial sales analysis of their Goblin Slayer, Macross, Mushoku Tensei, and DanMachi games.


GOBLIN SLAYER -ANOTHER ADVENTURER- NIGHTMARE FEAST

A young heroine inherits the Adventurers’ Guild from deceased father, and comes across an artifact rumored to possess the ability to revive the dead. A new story in the world of Goblin Slayer, written by series creator Noboru Kannatsuki, has begun, featuring this new Guild Master and her party!

I didn’t plan to include a review for Goblin Slayer -Another Adventurer- Nightmare Feast at first because I was waiting for my copy of the Collector’s Edition to arrive so I could play the game, in English, with Sword Maiden in my party. However, now that Bushiroad confirmed that the Japanese version would add English subtitles, I had the option of waiting until May 15 (Japan gets English subs) or sometime after June 20 (Collector’s Edition released) to play. I picked neither.

Nightmare Feast was tough, but enjoyable. My only prior experience with grid-based RPGs was with Super Robot Wars, SD Gundam G Generation, and Fire Emblem: Three Houses, so I felt I was sufficiently prepared for the high difficulty I saw a lot of players complain about at launch. I’m not exactly a fan of Goblin Slayer so I can’t say if the game is a great adaptation, but based on what I remember from Season 1, I think the game feels a bit too bland before you can add the Goblin Slayer characters to your party.

(Special thanks to Red Art Games for a Switch review code.)

MACROSS -SHOOTING INSIGHT-

A new Macross game has been released after 7 years and, for the second time in franchise history, it was released outside Japan! Play through an original story featuring characters from Macross Plus, Macross ZERO, Macross 7, Macross Frontier, and Macross Delta (and The Super Dimension Fortress Macross: Do You Remember Love? in Japan) in this all-new multidimensional shooting game!

MACROSS -Shooting Insight- is a hard game for me to properly review because I am terrible at it. I’m also not that big of a Macross fan; I’m vaguely familiar with Do You Remember Love? and Macross Frontier since Bandai published games for both series. I had minimal experience with shmups before trying out Shooting Insight, and I’ve only extensively played Bushiroad’s last shmup, Miss Kobayashi’s Dragon Maid: Burst Forth!! Choro-gonBreath. I first played Shooting Insight on Normal difficulty, before turning on the “Invoke” level auto-heal and eventually dropping the difficulty down to Easy and switching the auto-heal to finish the Macross Frontier story. Aside from thinking the controls felt unwieldy on both PlayStation and Switch—especially on PlayStation—I really don’t think my opinion holds any weight here. I beat the game but I don’t feel good about it.

Although I eventually enjoyed my time with Shooting Insight, I can’t wholeheartedly recommend it simply because of the licensing shenanigans involved. Too keep it short, unless you import the game, you will not get the whole thing because everything connected to the original The Super Dimension Fortress Macross anime—including the movie “Do You Remember Love?”, which is in the game—will likely never leave Japan due to a licensing agreement between Tatsunoko and Harmony Gold that has plagued the series for decades. I spoke to a Red Art Games representative before the game released, and they confirmed that there’s nothing they can do about the situation.

(Special thanks to PR Hound for a PlayStation review code.)

MUSHOKU TENSEI: QUEST OF MEMORIES

After a tragic death as a jobless, 34-year-old shut-in, Rudeus Greyrat is reincarnated in another world of sword and sorcery. In Mushoku Tensei: Quest of Memories, you can relive Rudeus’s adventures in the anime’s first season, as well as explore an original story and minigame featuring his mentor, Roxy.

Mushoku Tensei: Quest of Memories is a special game. It holds the distinction of being the fourth game I’ve fallen asleep actively playing (after Bladestorm: Nightmare, Sword Art Online Re: Hollow Fragment, and Doraemon Story of Seasons), the second game I’ve fallen asleep actively playing more than once (after Doraemon SoS), and the first one that almost put me to sleep while I was wide awake and standing. I tried to play the previous games late at night and couldn’t get through much; that was not the case for Quest of Memories. I made sure I was actually interested in the game by watching the first two seasons of Mushoku Tensei before playing, and to make sure that I just didn’t like the genre—a classic RPG similar to Wizardry—I went back and played KonoSuba: Labyrinth of Hope and The Gathering Adventurers since they’re fairly similar. After confirming that I did like Mushoku Tensei enough to justify immersing myself into the game, and after replaying a similar game that I did enjoy, Quest of Memories is just uninteresting. The Roxy restaurant management sim probably could have made it as its own game, though.

IS IT WRONG TO TRY TO PICK UP GIRLS IN A DUNGEON? FAMILIA MYTH: FULLLAND OF WATER AND LIGHT

Orario has been flooded! The Hestia Familia and their allies have been separated and stranded throughout the city, and it’s up to Bell Cranel to re-enact the legendary story, Fullland of Water and Light, to save his friends and find the mysterious girl at the center of it all!

DanMachi: Fullland of Water and Light was a disappointment on multiple levels. I was immediately put off when I found out the game only featured Bell and Ais as playable characters, but for a game with a story that took place after the battle against the Freya Familia in Season 5, it was even more frustrating to see Ryu relegated to support. Combat also felt monotonous, made worse by the notable delay in the Counter stance (and no other move). Developer Racjin’s last game of a similar style was BLEACH: Soul Carnival (2008) and I find it very concerning that DanFull feels worse than a PSP game from 17 years ago. Even if we take into account the low budget of Bushiroad’s games, it also doesn’t help that the game also feels worse than DanMachi: Infinite Combate and DanMachi Shooting, MAGES.’s console game and minigame from 6 years ago. Ultimately, DanFull feels like a Vita game, and I mean that in a derogatory manner.

Of Bushiroad’s most recent anime games (excluding visual novels), the only game I can recommend without caveats is Nightmare Feast. Quest of Memories bored me to sleep twice. DanFull is the worst of the anime Metroidvanias on modern platforms (Overlord, Love Live!, Record of Lodoss War). And unless you import a Japanese copy, you’re buying an incomplete version of Shooting Insight.


In the Q&A section of their FY2023 briefing, Executive Officer and Head of Digital Contents Unit Yuki Nemoto stated that they planned to develop mid-range titles with a budget of around 100 million yen, roughly one-tenth of the standard investment for a game of the scale they’re aiming for. Nemoto clarified this statement in the Second Quarter FY2024 Briefing, where he stated that development costs vary by game; visual novels can cost between 40 and 60 million yen, while some of their console games can run as high as between 500 million and 1 billion yen. With this in mind, as well as the retail price, known physical sales figures, and estimated Steam owners of these four games, I want to give everyone an idea of where Bushiroad Games stands. However, keep in mind the following:

  1. The console sales numbers shown are incomplete. What is compiled below are sales data from Famitsu’s weekly Top 30 rankings (which Gematsu keeps track of) and Media Create’s weekly and yearly numbers (which Install Base records). More importantly, these are only Japanese physical copy sales; other regions and digital sales are not included due to those figures never being released.
  2. The Steam numbers used are an average of the four trackers listed on SteamDB: PlayTracker, Gamalytic, VG Insights, and SteamSpy.
  3. Because of the factors stated in 1 and 2, the actual sales numbers are guaranteed to be higher than what is compiled here.
  4. All numbers below are reported and/or estimated as of June 19, 2025.

Goblin Slayer -Another Adventurer- Nightmare Feast sold 6822 copies in its first week on Switch, and an estimated 860 on Steam. At 5164 yen for the standard edition, the game has likely brought in at least 39,669,848 yen (roughly 39.7% of Bushiroad’s average budget) after its first year.

MACROSS -Shooting Insight- sold 6961 copies on Switch, 3798 copies on PS5, and 1875 copies on PS4 in its first week, and an estimated 1233 on Steam. At 4800 yen for the standard edition on consoles and 3600 yen on Steam (assuming nobody bought the “Do You Remember Love?” DLC), the game has likely brought in at least 65,082,000 yen (roughly 65.1% of Bushiroad’s average budget) after its first year.

Mushoku Tensei: Quest of Memories sold 2307 copies in its first week on Switch and at least one copy on PS5, and an estimated 2575 on Steam. At 5800 yen for the standard edition and 8800 for the Limited Edition, the game has likely brought in at least 28,324,400 yen (roughly 28.3% of Bushiroad’s average budget) after its first 11 months.

DanMachi: Fullland of Water and Light sold 2524 copies in its first week on Switch, and an estimated 560 on Steam. At 5164 yen for the standard edition, the game has likely brought in at least 15,925,776 yen (roughly 15.9% of Bushiroad’s average budget) in the first two months.

Natsume’s Book of Friends: Hazuki’s Diary sold 16,865 copies in its first week on Switch, and an estimated 2200 on Steam. At 6800 yen for the standard edition, the game has likely brought in at least 129,642,000 yen (roughly 130% of Bushiroad’s average budget) in the first two months.

Natsume’s Book of Friends made its money back at launch and, when we consider the missing chunk of data coming that would come from each game’s digital console sales, although Goblin Slayer and Macross likely also made their money back, it’s still too early to judge DanMachi. However, when we factor in the sales of Bushiroad Games’ other endeavors, we can get a much clearer picture.

On Bushiroad’s maximum visual novel budget of 60 million yen:

GINKA sold an estimated 76,100 copies on Steam at a retail price of 2980 yen, bringing in at least 226,778,000 yen (roughly 378% of the maximum VN budget) without counting the 1775 copies sold in the first week of the Switch port.

Revue Starlight: El Dorado sold over 3243 physical Switch copies in the first week and an estimated 18,650 copies on Steam at a retail price of 3618 yen, bringing in at least 79,208,874 yen (roughly 132% of the maximum VN budget).

Lilja and Natsuka: Painting Lies sold an estimated 2900 copies at a retail price of 3600 yen, bringing in at least 10,440,000 yen (roughly 17.4% of the maximum VN budget).

Love Live! Nijigasaki High School Idol Club: TOKIMEKI Roadmap to Future sold 7331 copies in the first week on Switch and an estimated 2225 copies on Steam. At a retail price of 5400 yen, the game has brought in at least 51,602,400 yen (roughly 86% of the maximum VN budget).

Perennial Dusk -Kinsenka- sold an estimated 2466 copies on Steam. At a retail price of 4500 yen, the game has brought in at least 11,097,000 yen (roughly 18.5% of the maximum VN budget).

VIRTUAL GIRL @ WORLD’S END sold 7331 copies in the first week on Switch and an estimated 1237 copies on Steam. At a retail price of 2700 yen, the game has brought in at least 51,602,400 yen (roughly 86% of the maximum VN budget).

On Bushiroad’s estimated average proper game budget of 100 million yen:

Cardfight!! Vanguard: Dear Days sold over 40,000 copies in the first two months. At a retail price of 6980 yen, it brought in at least 279,200,000 yen (279.2% of the average budget) without its DLC.

Cardfight!! Vanguard: Dear Days 2 sold 10,168 copies on Switch and an estimated 17,700 on Steam, at a retail price of 6980 yen, bringing in at least 194,518,640 yen (roughly 194.5% of the average budget) without its DLC.

Elrentaros Wanderings/Rear Sekai sold at least 8873 copies on Switch and estimated 606 on Steam at a retail price of 5164 yen, bringing in at least 48,949,556 yen (roughly 48.9% of the average budget).

PROGRESS ORDERS sold at least 3349 copies on Switch and estimated 1600 on Steam at a retail price of 2700 yen, bringing in at least 13,362,300 yen (roughly 13.36% of the average budget).

Based on the incompleteness of the figures listed above, as well as the scale and quality of the games making it unlikely that 100 million yen was actually spent on development, it’s safe to assume that most games under Bushiroad Games either have already made their money back or are on the road to doing so.


Quality aside, Bushiroad’s licensed games suffer from a massive problem outside Japan: marketing. Bushiroad does a great job pushing their games in Japan, regularly tweeting information and holding trial events across the country, the latter especially for Macross and Love Live! Overseas, however, their presence is nonexistent. It’s somewhat understandable for Nightmare Feast and Shooting Insight, since those were published by Red Art Games, and also for Nen Impact, which is being published by Arc System Works. ArcSys’ methods have been fairly effective, with them bringing Nen Impact to as many fighting game events as possible. Red Art Games has also done a great job pushing Nightmare Feast and Shooting Insight—especially Shooting Insight—with more consistent post-launch tweets about the games than I’ve seen from many other anime games. However, that leaves Bushiroad’s Mushoku Tensei, DanMachi, and Love Live! games unexposed. Bushiroad set up a different Twitter account for each of their games, but how many times have those accounts tweeted anything in English?

When you compare this to other publishers in the space, it’s easy to see why Bushiroad’s games are overlooked outside Japan. Bandai Namco made separate English Twitter accounts for their Dragon Ball, Naruto, One Piece, Sword Art Online, BLEACH, and JoJo’s Bizarre Adventure games, made separate English Twitters for My Hero Academia: Ultra Rumble and SD Gundam G Generation: ETERNAL, and the North American Gundam Twitter also tweets about the games. Koei Tecmo has one Twitter account for their Fairy Tail games, but it tweets in both English and Japanese. Sega set up an English Twitter for their Demon Slayer games. Even Konami tweets about their upcoming EDENS ZERO game in English. One may look at these and think, “Aren’t all of those companies larger than Bushiroad?” and they’re right. Gemdrops isn’t, and they have an English Twitter set up that tweets about their Laid-Back Camp VR games. The story is the same on Instagram, YouTube, and TikTok; either an English account is there with little presence, or there isn’t one at all. Even back on Twitter, Bushiroad may have an English account for their global operations, but it focuses more on their card games than anything else. Overall, Bushiroad Games has no real presence outside Japan. This harms the games that have a healthy amount of material to work with, like Nen Impact and Shooting Insight, but makes things exponentially worse on the games that don’t.

For example, DanMachi: Fullland of Water and Light has four trailers. Before the game was released, less than 6 minutes of footage was widely available. Less than one minute of it was actual gameplay. Neither Bell, Ais, nor any support characters got their own trailer. No streams showing off the game. No footage from the first chapter—not even any of the mid-stage boss fights—to show people how the game really looks. As much as I want to say, “HiDIVE was streaming DanMachi Season 5 overseas. Why didn’t Bushiroad reach out to anyone there?”, what exactly did Bushiroad have to be promoted? It’s great that Bushiroad holds several in-person demos at events across Japan and some in Southeast Asia, but that leaves nothing for people who can’t travel to these events, whether they live in the country or not.

If Bushiroad wants to grow their presence outside, here are a few things I recommend:

  1. Record more footage to help their push games. Every visual novel should have the prologue ready to go. Anything with multiple playable characters should have a trailer for every character, whether they’re playable or support. Every fighting game should have at least 2-3 full matches ready, depending on the size of the base roster. Every RPG should have either the first boss fight or the prologue/full first chapter available to view. As somebody who regularly records full playthroughs of games, all of this can be recorded for multiple games in 1-2 days. Depending on the format and output source, it’d take another day a half at most to prepare everything that isn’t character trailer for YouTube, Twitter, Instagram, and TikTok.
  2. Reach out to streaming services to help promote the games adapting the series they stream. For example, Bushiroad should’ve had HiDIVE posting/tweeting about DanFull when the game was announced, when DanMachi Season 5 went on break, when the season ended, and when the dub ended at the very least.
  3. Reach out to creators overseas whose brands and interests match the game. Somebody who talks a lot about Macross or somebody who plays shmups could be great fits for Macross: Shooting Insight, while I probably wouldn’t be because (a) although I’ve played Bandai’s older games, I’ve never actually watched the anime and (b) my verdict would remain “Be aware that you’re not actually getting the full game.”
  4. Hold trial play events for every game that also has a corresponding card game or Weiss Schwarz set. At the upcoming World Finals of the Bushiroad Championship Series, they could also bring along demos for Macross: Shooting Insight, Revue Starlight: El Dorado, DanMachi: Fullland of Water and Light, Miss Kobayashi’s Dragon Maid: Burst Forth!! Choro-gon☆Breath, and more, especially since all of their games include a Weiss Schwarz PR Card with physical copies.

As of May 2025, alongside two unannounced projects, Bushiroad has 2 anime games in development for consoles:

Nen Impact is being handled overseas by ArcSys, who has been bringing the game to as many fighting game events as they can. Midsummer Pilgrimage, on the other hand, could be the first game to implement better marketing practices in the West over the next 2 months:

  1. Translate the official website.
  2. Translate the character introduction graphics on the game’s Twitter.
  3. Clarify the platforms the game will be released on, as some parts of the website don’t list a PS4 version while the “Special” page does.
  4. Hold a game trial event alongside Cardfight!! Vanguard’s Ancient Magus’ Bride Cup in June.
  5. Reach out to someone at Crunchyroll to help promote the game, since Crunchyroll streams the anime.

Looking at the overall picture, Bushiroad has released 14 new console games since the establishment of Bushiroad Games in 2023; 6 visual novels and 8 games in other genres. Since Gift was an indie title that Bushiroad is only publishing, and since I’m not sure if Love Live! Nijigasaki High School Idol Club: TOKIMEKI Roadmap to Future is a port to salvage Love Live! School Idol Festival 2: MIRACLE LIVE!, only 12 games will be considered here:

  • GINKA
  • Elrentaros Wanderings
  • Goblin Slayer -Another Adventurer- Nightmare Feast
  • MACROSS -Shooting Insight-
  • Mushoku Tensei: Quest of Memories
  • Lilja and Natsuka: Painting Lies
  • Revue Starlight: El Dorado
  • Cardfight!! Vanguard: Dear Days 2
  • Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth: Fullland of Water and Light
  • PROGRESS ORDERS
  • Perennial Dusk -Kinsenka-
  • VIRTUAL GIRL @ WORLD’S END

Bushiroad’s average budget for these 12 games sits around 1.1 billion yen. Collectively, the games listed above have earned 914,600,794 yen, roughly 83.14% of their estimated budget. However, if we include Cardfight!! Vanguard: Dear Days and Love Live! Nijigasaki High School Idol Club: TOKIMEKI Roadmap to Future, the 14 games have collectively earned at least 1,245,400,000 yen, roughly 98.8% of an estimated 1.26 billion yen budget. Suppose we factor in digital sales and physical sales/shipments beyond the range that Famitsu and Media-Create report. In that case, it’s safe to assume that, although some games seem like they’re slacking, Bushiroad has recouped most, if not all, development expenses on their released games. (Marketing is a whole other topic that I have no data on.) Bushiroad’s Q3 FY2025 presentation seems to support this. The company outlined five stages of progress toward their business plan: Favorable/strong > Solid > Steady > Soft > Weak/unfavorable. Although Bushiroad’s Q2 FY2025 presentation (p. 20) reported that their Contents Unit (which Bushiroad Games is a part of) had been progressing softly, the Q3 presentation (p. 22) reported that not only had progress now been steady, but net sales increased nearly 500 million yen—a 33.72% increase, Q3 FY2025 was Bushiroad’s best quarter in almost two years.


Bushiroad’s 2025 financial year ends on June 30, 2025. At the pace they’re currently going, although I think Bushiroad Games is safe for the foreseeable future, I think their greater investments in console games will be more on the visual novel side since GINKA and Revue Starlight: El Dorado recouped the maximum budget of four games on their own. If Bushiroad Games continues to utilize the IPs Bushiroad already licensed for card games, I can see them releasing visual novels for the following anime:

  • Too Many Losing Heroines!
  • Oshi no Ko
  • Rascal Does Not Dream
  • Kaguya-sama: Love is War

In other genres, although Cardfight!! Vanguard couldn’t carry the other 6 games to full profitability, I think there remains a possibility that Bushiroad could expand their operations here as well. However, this falls on the success of HUNTER×HUNTER: NEN×IMPACT and possibly the two unannounced games they have in development. Nen Impact will be Bushiroad’s largest game by far, thanks to the IP involved, the genre chosen, and its international publishing partner. However, I think the game will be a very hard sell worldwide. Not only in Nen Impact entering the most oversaturated subgenre of fighting game, but it’s also being released in the same week as EDENS ZERO and the Dragon Ball DAIMA DLC for Dragon Ball Z: Kakarot. Personally, I may not even start playing until August, and that’s only if longtime partner of the platform Koei Tecmo doesn’t release five games in a short period of time again, like they did in the beginning of the year. Theoretically, Nen Impact would have an easier fight on Switch than PlayStation or Steam, since EDENS ZERO won’t be on Switch (for now), but that advantage is immediately rendered meaningless by the Switch version’s lack of rollback netcode.

If Nen Impact is a success, I think it can open the door for Bushiroad to consider investing more in their other console games. If they continue to work with their current rotation of developers, we may see a third shmup from Kaminari Games, following Miss Kobayashi’s Dragon Maid: Burst Forth!! Choro-gonBreath and Macross. I can also envision higher-budget games developed by Lancarse (developer of Quest of Memories) and Racjin (developer of Fullland of Water and Light), with the former applying what they’ve learned from assisting VSTG Project with Gundam Extreme Vs. to create an action game or 3rd person shooter and the latter creating something similar in scale to BLEACH: Soul Resurrección. Based on the IPs Bushiroad owns and/or licenses for their card games, I can see them working with the following series in the future:

  • Symphogear
  • Rurouni Kenshin (although I highly doubt the game would be released worldwide)
  • Frieren: Beyond Journey’s End

In the last two years, Bushiroad managed to turn around their games division’s predicament by gutting their mobile game operations and prioritizing console games. By taking advantage of the popular IPs they already had access to and through strategic acquisitions of newer IP, I believe they can soon position themselves to rival Bandai Namco’s anime game lineup.

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